9/28/2023 0 Comments Adobe fuse unity3d materialsThe structure from blender looks like this: ![]() There is a little problem, the rig structure from mixamo looks like this: Technically i should be able to use the animations i got from mixamo on the character i imported from blender with the handmade animations because its the same rig, right? Nope. Then i imported it into unity as usual (tried both. I downloaded the rigged character in the recommended format (.dae), imported to blender and created a simple test animation. I also need to create some custom animations by hand in blender and use them togerther with the ones from mixamo. ![]() ![]() Downloaded it as usual to unity and everything worked. I made a model in blender, rigged and animated it in mixamo.
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